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The JavaTM Sound API offers a flexible model for MIDI system configuration, just as it does for configuration of the sampled-audio system. An implementation of the Java Sound API can itself provide different sorts of MIDI devices, and additional ones can be supplied by service providers and installed by users. You can write your program in such a way that it makes few assumptions about which specific MIDI devices are installed on the computer. Instead, the program can take advantage of the MIDI system's defaults, or it can allow the user to select from whatever devices happen to be available.
This section shows how your program can learn what MIDI resources have been installed, and how to get access to the desired ones. After you've accessed and opened the devices, you can connect them to each other, as discussed in the next chapter, "Transmitting and Receiving MIDI Messages."
The role of the MidiSystem
class in the Java Sound API's MIDI package is directly analogous to
the role of AudioSystem
in the sampled-audio package.
MidiSystem
acts as a clearinghouse for accessing the
installed MIDI resources.
You can query the MidiSystem
to learn what sorts of devices are installed, and then you can
iterate over the available devices and obtain access to the desired
ones. For example, an application program might start out by asking
the MidiSystem
what synthesizers are available, and
then display a list of them, from which the user can select one. A
simpler application program might just use the system's default
synthesizer.
The MidiSystem
class also
provides methods for translating between MIDI files and
Sequences
. It can report the file format of a MIDI
file and can write files of different types.
An application program can obtain the
following resources from the MidiSystem
:
MidiSystem
class's file-handling facilities are
discussed in Chapter 11, "Playing,
Recording, and Editing MIDI Sequences," and Chapter 12,
"Synthesizing Sound." To understand
how the MIDI system itself gets access to all these resources, see
Part III of this guide, "Service Provider Interfaces."
A typical MIDI application program that uses the Java Sound API begins by obtaining the devices it needs, which can consist of one or more sequencers, synthesizers, input ports, or output ports.
There is a default synthesizer device, a
default sequencer device, a default transmitting device, and a
default receiving device. The latter two devices normally represent
the MIDI input and output ports, respectively, if there are any
available on the system. (It's easy to get confused about the
directionality here. Think of the ports' transmission or reception
in relation to the software, not in relation to any external
physical devices connected to the physical ports. A MIDI input port
transmits data from an external device to a Java Sound API
Receiver
, and likewise a MIDI output port
receives data from a software object and relays the data
to an external device.)
A simple application program might just
use the default instead of exploring all the installed devices. The
MidiSystem
class includes the following methods for
retrieving default resources:
static Sequencer getSequencer() static Synthesizer getSynthesizer() static Receiver getReceiver() static Transmitter getTransmitter()
The first two of these methods obtain the
system's default sequencing and synthesis resources, which either
represent physical devices or are implemented wholly in software.
The getReceiver
method obtains a Receiver
object that takes MIDI messages sent to it and relays them to the
default receiving device. Similarly, the getTransmitter method
obtains a Transmitter object that can send MIDI messages to some
receiver on behalf of the default transmitting device.
Instead of using the default devices, a
more thorough approach is to select the desired devices from the
full set of devices that are installed on the system. An
application program can select the desired devices
programmatically, or it can display a list of available devices and
let the user select which ones to use. The MidiSystem
class provides a method for learning which devices are installed,
and a corresponding method to obtain a device of a given type.
Here is the method for learning about the installed devices:
static MidiDevice.Info[] getMidiDeviceInfo()
As you can see, it returns an array of
information objects. Each of these returned
MidiDevice.Info
objects identifies one type of
sequencer, synthesizer, port, or other device that is installed.
(Usually a system has at most one instance of a given type. For
example, a given model of synthesizer from a certain vendor will be
installed only once. ) The MidiDevice.Info
includes
the following strings to describe the device:
However, to use the strings programmatically to select a device (as opposed to displaying the strings to the user), you need to know in advance what they might be. The company that provides each device should include this information in its documentation. An application program that requires or prefers a particular device can use this information to locate that device. This approach has the drawback of limiting the program to device implementations that it knows about in advance.
Another, more general, approach is to go
ahead and iterate over the MidiDevice.Info
objects,
obtaining each corresponding device, and determining
programmatically whether it's suitable to use (or at least suitable
to include in a list from which the user can choose). The next
section describes how to do this.
Once an appropriate device's info object
is found, the application program invokes the following
MidiSystem
method to obtain the corresponding device
itself:
static MidiDevice getMidiDevice(MidiDevice.Info info)
You can use this method if you've already
found the info object describing the device you need. However, if
you can't interpret the info objects returned by
getMidiDeviceInfo
to determine which device you need,
and if you don't want to display information about all the devices
to the user, you might be able to do the following instead: Iterate
over all the MidiDevice.Info
objects returned by
getMidiDeviceInfo
, get the corresponding devices using
the method above, and test each device to see whether it's
suitable. In other words, you can query each device for its class
and its capabilities before including it in the list that you
display to the user, or as a way to decide upon a device
programmatically without involving the user. For example, if your
program needs a synthesizer, you can obtain each of the installed
devices, see which are instances of classes that implement the
Synthesizer
interface, and then display them in a list
from which the user can choose one, as follows:
// Obtain information about all the installed synthesizers. Vector synthInfos; MidiDevice device; MidiDevice.Info[] infos = MidiSystem.getMidiDeviceInfo(); for (int i = 0; i < infos.length; i++) { try { device = MidiSystem.getMidiDevice(infos[i]); } catch (MidiUnavailableException e) { // Handle or throw exception... } if (device instanceof Synthesizer) { synthInfos.add(infos[i]); } } // Now, display strings from synthInfos list in GUI.
As another example, you might choose a
device programmatically, without involving the user. Let's suppose
you want to obtain the synthesizer that can play the most notes
simultaneously. You iterate over all the MidiDevice.Info objects,
as above, but after determining that a device is a synthesizer, you
query its capabilities by invoking the getMaxPolyphony
method of Synthesizer
. You reserve the synthesizer
that has the greatest polyphony, as described in the next section.
Even though you're not asking the user to choose a synthesizer, you
might still display strings from the chosen
MidiDevice.Info
object, just for the user's
information.
The previous section showed how to get an
installed device. However, a device might be installed but
unavailable. For example, another application program might have
exclusive use of it. To actually reserve a device for your program,
you need to use the MidiDevice
method
open
:
if (!(device.isOpen())) { try { device.open(); } catch (MidiUnavailableException e) { // Handle or throw exception... } }
Once you've accessed a device and reserved it by opening it, you'll probably want to connect it to one or more other devices to let MIDI data flow between them. This procedure is described in Chapter 10, "Transmitting and Receiving MIDI Messages."
When done with a device, you release it
for other programs' use by invoking the close
method
of MidiDevice
.
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